Entertainment Industry in India has registered an explosive growth in last two decades making it one of the fastest emerging industries in India. Television itself witnessed its transformation from a single government owned channels to a medium telecasting more than 300 national and regional channels. The Indian Media & Entertainment( M&E) industry will touch $ 34.8 bn by 2021. Outshining the global average of 4.2% CAGR, with advertising revenue expected to increase at a compounded Annual Growth Rate (CAGR) of 15.3% during the same period.
Digital advertising is expected to grow at a CAGR of 32% by 2020 and the animation and VFX is expected to grow at a CAGR of 20.4% over 2016-2021.The entertainment industry in India has registered explosive growth in the last two decades making it one of the fastest-growing industries in India. Media and entertainment Industry is set to expand at a CAGR of 13.5 per cent over 2019-24. The Indian media and entertainment industry is expected to reach around Rs 307,000 crore (US$ 43.93 million) by 2024.
The channel “Life OK” has been discontinued along with related applications, services and initiatives of the channel “Life OK”. However, certain content of the channel “Life OK” will continue to be available on www.hotstar.com All intellectual property in connection with the channel “Life OK” will continue to be owned by Star India Private Limited. “Channel India” has been discontinued along with related applications, services and initiatives of “Channel India”, including “VithU” and “VFest”.
“Channel India” has been discontinued along with related applications, services and initiatives of “Channel India”, including “VithU” and “VFest”. However, certain content of “Channel India” will continue to be available on www.hotstar.com and all intellectual property in connection with “Channel India” will continue to be owned by an affiliate of Star India Private Limited.
The rise and projected growth of the over-the-top platforms is a certainty given the penchant for data consumption in India. Considering the increasing number of entrants in this segment and a wide user base, India’s national investment promotion and facilitation agency.
News Reuters Reliance seeks to counter India plastics pushback with new road project Reliance Industries, India’s largest petchem player, is launching a project to use plastics in road construction, amid growing concerns over pollution in the country of 1.3 billion whose major cities are often plagued with smog and litter. India, which uses about 14 million tonnes of plastic annually, lacks an organised system for management of plastic waste, leading to widespread littering. Prime Minister Narendra Modi is urging India to end consumption of single-use plastics by 2022. 4 Reactions
News Reuters Reliance seeks to counter India plastics pushback with new road project Reliance Industries, India’s largest petchem player, is launching a project to use plastics in road construction, amid growing concerns over pollution in the country of 1.3 billion whose major cities are often plagued with smog and litter. India, which uses about 14 million tonnes of plastic annually, lacks an organised system for management of plastic waste, leading to widespread littering. Prime Minister Narendra Modi is urging India to end consumption of single-use plastics by 2022.
The online gaming industry in India is expected to generate a revenue of INR 11,900 Cr by the financial year 2023, growing at 22% CAGR, according to a report by consulting major KPMG and the Indian Federation of Sports Gaming. The addressable base is also increasing and is expected to touch nearly 600 Mn users in India by the end of this year. As a result, the Indian media and entertainment startup sector is also booming.
The Indian Media and Entertainment (M&E) industry is a sunrise sector for the economy and is making high growth strides. Proving its resilience to the world, the Indian M&E industry is on the cusp of a strong phase of growth, backed by rising consumer demand and improving advertising revenues. The industry has been largely driven by increasing digitisation and higher internet usage over the last decade. Internet has almost become a mainstream media for entertainment for most of the people.